Neeks_Rice
Feb 15, 2005, 10:32 AM
Stratholme:
--Lengthened respawn on all monsters in the Gauntlet area of the dungeon.
--Roaming Gargoyles will be set to 30~ minute respawn
--Roaming Shades set to 15-30 minute respawn (previously 5-15)
--Patchwork Horrors set to 15-30 minute respawn (previously 6-10)
--Overall respawn in the entire dungeon made longer
--Crimson Conjurers will no longer roam in pairs
--Crimson Conjurers can now only have a max of two ?pets? at one time
--Changed the way the Gauntlet area works. The Crystals no longer respawn.
--The Crystals no longer fire ribbon of souls (this was causing in-combat issues)
--Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health.
--Various tweaks made to the Baroness encounter
Scholomance:
--Increased respawn delay to 2 hours on the majority of spawns. Only the crypt fiends will respawn in 30 minutes. This should make wipe-out recovery MUCH easier.
--Removed low health flee from all creatures in the dungeon.
--Removed triggered roamers in the first room. Previously, if you only cleared one side of the room, other mobs would wander over and take their place.
--Fixed a bug that caused the spell "Cloud of Disease", cast by Diseased Ghouls, to do more damage than intended.
--Reduced the duration of Dark Plague from 3 minutes to 90 seconds.
--Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance
--Shadow resistance now will be more effective at mitigating the damage from Unholy Aura. (This will also help with Eastern Plaguelands and Stratholme).
--Lengthened respawn on all monsters in the Gauntlet area of the dungeon.
--Roaming Gargoyles will be set to 30~ minute respawn
--Roaming Shades set to 15-30 minute respawn (previously 5-15)
--Patchwork Horrors set to 15-30 minute respawn (previously 6-10)
--Overall respawn in the entire dungeon made longer
--Crimson Conjurers will no longer roam in pairs
--Crimson Conjurers can now only have a max of two ?pets? at one time
--Changed the way the Gauntlet area works. The Crystals no longer respawn.
--The Crystals no longer fire ribbon of souls (this was causing in-combat issues)
--Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health.
--Various tweaks made to the Baroness encounter
Scholomance:
--Increased respawn delay to 2 hours on the majority of spawns. Only the crypt fiends will respawn in 30 minutes. This should make wipe-out recovery MUCH easier.
--Removed low health flee from all creatures in the dungeon.
--Removed triggered roamers in the first room. Previously, if you only cleared one side of the room, other mobs would wander over and take their place.
--Fixed a bug that caused the spell "Cloud of Disease", cast by Diseased Ghouls, to do more damage than intended.
--Reduced the duration of Dark Plague from 3 minutes to 90 seconds.
--Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance
--Shadow resistance now will be more effective at mitigating the damage from Unholy Aura. (This will also help with Eastern Plaguelands and Stratholme).